It is comming out in 2009
and here is what u can do in it that u cannot in the sims 2
Motive bars will be replaced by a new system of discreet moods. For example if a sim is hungry the player will select “Feed Him”.
There will be no multiplayer or online play feature. Rod Humble has stated that this is because simming is a very “personal” experience.
All Sims in the neighbourhood will age at the same time.
Cars and gardening will be possible from the base game.
There will be dawn and dusk skies.
There will be expansion packs which could eventually form to create an entire “Sim Country” quoted by Rod Humble”.
Bubbles show in the control panel though and not hover over the Sims’ head.
Spore (Will Wrights currrent project) and The Sims 3 will be compatible to give players exclusive features. For example if a Spore player produces a creature they like, a screenshot of the creature can be taken and added to a Sim’s t-shirt in The Sims 3. The compatability of the two games has been compared to that of The Sims 2 and Sims City 4 where neighbourhoods could me molded in Sim City and used in The Sims 2.
There is now a universal neigbourhood which Sims can walk/drive through easily without loading times.
Sims will now do long term planning.
Only one neighbourhood will ship with The Sims 3, Pleasantville and it can hold 96 lots.
Leaves can be seen blowing through the neighbourhood.
Sims can enjoy a sunset.
Sims will have to watch out for moving cars when crossing roads
Sims can visit the following confirmed community lots: Bakery, Bookstore, Disco, Clothes Store, Grocery Store and many more are to be expected
In Create-A-Sim you can choose “traits” for your sims to be more individual and unique.
Sims can be different weights and (posssibly) different heights.
A Sim can spy on his/her neighbours.
If a male sim “Woohoos” with his wife he can be in a good happy mood for up to a week afterwards.
If his wife becomes pregnant and she loves kids it will have the same type of effect on her.
If a sim wants to portray his/her view on the town and paints the town through his/her eyes it will look totally different from the way another sim views the town showing that all sims really are unique.
Careers & Work
You can follow your Sim in his/her car to work. You won’t see your Sim working though; he/she will disapear in the building. Also known s a rabbit hole.
Advancing in career is changed as it depends on skills, personality, relationship with colleagues/boss and even certain goals that has to be fulfilled. For example taking work home.
2 Confirmed careers are Cooking and Science.
Sims can take part-time jobs.
Features from The Sims 2
Sims still talk in Simlish
Sims can still pee their pants, die of hunger, etc.
Confirmed ages: Baby, Children, Adult, Elder.
There are still thought bubbles that tell which needs must be fulfilled like Hunger.
Sims still have an inventory system to put things in like groceries.
There will be expansions (duh).
There are still same-sex couples and they can still adopt children.
You can still design, build, and furnish a home.
The ability to place objects on an angle without using cheats.
There is a new tool to redesign (recolour) various objects and furniture in the game adding a whole new depth for builders.
For advanced builders a new more advanced software for modding the game will be included.
Create-A-Sim mode has been “drastically” improved”.
Shoes can be chosen seperatly appart from the rest of the clothing. Something which the community has yet to see.
There 2 are new sliders: One to make your sims go from skeleton thin to morbidly obese and another for how muscely you want your sim allowing all sims to look very diffferent if the player chooses.
This is a list of all the confirmed traits that will appear in The Sims 3 so far. The traits are a new system which will make Sims more unique, each Sim will have a selection of 5 traits which will define how the react and communicate with Sims around them.
All in all there will be 80 traits. Each Trait will have a specific manner in the way a Sim might act in a certain situation, for example a Loner Sims will not want to get married while a Nosy Sims will be poking around in another Sims business all the time.
Adverserial Artistic Athletic Brave Charismatic
Childish Clumsy Commitment Issues Conversationalist Creative
Cursed Daredevil Dreamer Easily Bored EVIL
Excitable Family-Oriented Flirty Fortunate Friendly
Frugal Genius Gloomy Good Sense of Humor Good
Green Thumbs Gourmet Grumpy Handy Hot-Headed
Inappropriate Insensitive Kleptomaniac
Light Sleeper Loner Lucky Mooch Natural Cook
Neat Nice Nosy Outdoorsperson Over-Emotional
Paranoid Partier Per